This means TS/TS+ ships are used to equip and supply M7 ships unless the player owns an Equipment Dock, Player Headquarters or Corporate Headquarters. M7 Frigates are the smallest capital fight ships typically having 3-10 times the durability of an M6 but are unable to dock at most stations. *** = Ships with data existing in the vanilla game files are listed but some are not available during play without mods or scripts Functions and applications ** = Number of available laser slots in the Main, Front, Left, Right, Up, Down, Back batteries These values can be exceeded by using Pandora Tunings. The xenon M7 is the hardest in the game to board with only a 1/264 chance of a casualty free boarding using 21 max fight skill marines.* = Maximum able to be obtained by purchased tunings. Xenon ships are the hardest to board needing max fight skill. Heavy centaur prototype is the best duelist boarding ship in that it can use turret ion cannons to wear down lone M2 ships like the valhallah but vs xenon a cobra is a must. I usually start on pirate centaurs or cap the argon one in getsu fune then pirate weak military or escort M6s until my backup marines can cap an M7M then I start capping lone military M2s and vulnerable civilian TLs like casinos, hospotal ships etc. TLs are the easy boarding target but an experienced boarding team of 8 marines can board any commonwealth capital ship if you do boarding prep. Only terran ships need high mechanical while engineering is purely the bonus of how much profit you want to sacrifice on selling the ship hull. Anti boarding equipment that ups the skill needs can easily be blasted away with ion disruptors as can enemy marines. Read the egosoft wiki since there are minimal requirements for ship classes and fight skill is the only skill you need to focus on since only the xenon J really needs max hacking. Aim for the 400k range with >40 fight skill and train them on easy prey like M6s then on more common TMs once they hit 50 fight skill.Ĥ. You can technically get max stat marines/mercs but those are very rare and unreasonably expensive (>1.2million if they do occur). You just need 40 fighting skill for them to be useful. Marine training barracks and rehab facilities have low stat ones while military outposts, pirate bases and anarchy ports can have the full range. The egosoft wiki lists the boarding parameters.Ģ.Sirokos can launch 30 marines but you can only board with max 21 unless boarding another Sirokos.ģ. 8 >40 fighting skill ones for anything commonwealth but for terran and xenon i use appropriate numbers. The all seeing script from rogue site is dead link.ġ. How many marines needed to board zeus?Īny stat requirement to make it easier? Whats the best method to train marines?using quick train for each skill or? I use and you can still access the X3 Wiki by using Wayback Machine. Launch 2 boarding pods at a Hyperion and once they've breached the hull six will enter the ship and four will find themselves floating in space (they'll try to make it back to your ship). Depends on WHAT you're attempting to board. No point in losing a single marine while attacking the Zeus (it respawns after a while if you were wondering) Of course you savegame every time before starting any boarding operation, and savegame during the process, after each deck is clearing etc. Typically I use 60 maxed out marines for that and expect to lose 20-30 each time. Twenty marines isn't really going to get your very far - I'm assuming you're trying to complete the Q-boarding task. If you start with 4 star fighters and have maxed out all their other training then it shouldn't take long to hit 100% on fighting. Head down to Lasting Vengeance and repeat board the Zeus. In X3TC you could clone marines but this was removed in AP.Ĥ. The All Seeing Eye script can find 4 star marines (you can remain vanilla). You will find four-star fighting marines with enough searching (as well as receiving several through missions - search other resources to discover more). I keep my maxed out marines on several Sirokos.ģ. OTAS Sirokos - 30 marines but it's just for boarding - no offensive weaponry. Launch 2 boarding pods at a Hyperion and once they've breached the hull six will enter the ship and four will find themselves floating in space (they'll try to make it back to your ship).Ģ.
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