![]() Meaning the amount of time it took you to beat everything is the same amount of time it will take you to complete a single trophy that should have been half of what it demands. At some point you will have absolutely everything done, completely, you're done with the game, you've beaten every possible challenge, but you still only have about 400-500 miles driven. But if I even mention trophies, let's talk about the 1000 miles trophy that take nearly forever to naturally get. Gymkhana was the worst mode the game could have, specially being tied to a trophy. Slow speeds, drift, hold the trigger and wait for the race to finish. I expected the game to get more intense, but everything remained the same. Most vehicles don't really feel like a different drive experience. ![]() It didn't took long to become repetitive. ![]() The style, the cars, the engine sound, the different type of races and the handling felt pretty good, but it didn't last long. The style, the cars, the engine sound, the different type of races and the Dirt started pretty well for me. 8/10 currently … Expandĭirt started pretty well for me. Superb EDIT : some slowdown has been introduced in latest patch that wasn’t there previously, so would deduct 2 points for that. I was totally not expecting the title to be this good. If only DriveClub could be re-released on PS5 with 60FPS, that was the only thing stopping the title being a huge system seller for PS4 and Pro! As a launch title for PS5, I think it has the best graphics on any title, including Miles Morales
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